![]() ![]() The plot of the game in general has basically no emotional weight. The writing in the game is no better than any aspect of it, so the dialogues are clunky and lacking in sense. It’s too loud, distracting, and repetitive - not a great experience.Īnd it’s a good thing that it doesn’t feature any spoken lines. You know what doesn’t? The damn music that annoyed not only me, but my girlfriend as well. It’s basically the only thing that brings pleasure in 1971 Project Helios. You may spend some Fulgor to unfreeze your trooper.Īs for the sound, the only well-executed part of it is Hanna firing and cycling her bolt action rifle. If you run out of non-frozen health, your character will still die. Technically, that HP isn’t lost, just frozen, so you can’t heal it with the few healing powers in the game. This means that any non-immune soldiers will have a portion of their health frozen at the end of the AI turn. If you find yourself battling outside (which is most of the time), the battlefield may have a freeze rating. To explain that last part: 1971 Project Helios is set in a frozen world. But for you, it has three uses: reviving downed characters, resetting ability cooldown, and “defreezing” health. From the lore you obtain, you’ll learn that it’s used for literally everything: from energy and metallurgy to food and mutagens. What is Fulgor? It’s the “unobtainium” of the setting, extracted from the meteorites that caused the big freeze. So there are only two reasons to move around the maps: to find more equipment to unlock or upgrade your skills, and to collect Fulgor.
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